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There is a rotten hack between Taboo Moor and James Town - right by the Mad Faces' little grove. if you call that a livin´.Īnd this place got it´s own secrets. but, keep your head down and cover your eyes, if necessary. Keep your eyes on the ground! Don´t look up! LISTEN! DON´T. but I can tell you, with a bit of discipline and courage you´ll be safe.Ĭome on, you are now entering the path of ghosts. We need this path to cross the cursed wood to get to Taboo Moor.
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aaah, good good good.Ĭhap, you´re already on unholy ground. Yes, I will tell you, but you need to pay me 'rst. or as they call it in Friedheim “Pfad der Geister” So, you wanted to know more about the path of ghost. To the groups and personalities of Friedheim.įrom the point of view of Loreena Majaroff - photographer, publicist and reporter from the Inselblatt (fictional character from Taboo - Larp)Ĭome over here, fellow.
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So you can give your opponents a good talking to - or spontaneously change sides. Here they can do "just good business" - and even with their enemies. Many of the stiff lords, noble ladies and stuck-up prigsof James Town really like Friedheim: here they can relax a little. Others are sure it comes from the saying: Some say they were named after "Edmund Funker," one of the founders. A flunker manages to see art - and the divine - even in a brushstroke. Their love of art is also special: poetry, dance, music and painting. "ora et celebra - first pray, then celebrate!" "The fuller the belly, the freer the spirit!" or In the morning, the party-happy “Flunkies” seem to transform completely: then they pray, behave piously and lovingly, constantly quoting their saints: However, they live excessively at night and party wildly, which has made them unpopular with all other Christian churches. Basically, they are pious and quite tolerant. The Church of the Flunker: The Prussian-Helvetian Free Church split off a few years ago and was persecuted by the Prussian state. You want to play, trade, craft or party in peace - without being attacked? Without witchcraft or shooting? Then you are at the right place here! But please respect the priests of the Flunker. Resources: gunpowder, food, wood, furs, pearls. There never is any fighting here (the place is sacred) - so ingame and offgame there should be no fighting here.Īt night, the other camps visit Friedheim: either to party - or to negotiate with the enemies without the possibility of a fight. The rest are settlers or refugees from Europe and some natives. Safe, clean, orderly, holy, faithful, hardworking, open, tolerant, peaceful - at night they party hereĬhurch of the Flunker, nuns, monks, farmers, trappers, merchants, woodworkers, craftsmen, artists.only the minority are flunkers, but they set the tone.
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